-- CALC_EQUIP_5261_PROP

-- 计算火焰之球的基础属性
-- @param user 玩家对象
-- @param classId 装备id
return function(user, classId)
    -- 根据火元素冈布奥的天赋等级赋予属性
    local level = 2;
    local ret = {};
    local prop = PropM.combine(user, "talent_suit", 13);
    if prop[3] > 0 then
        level = math.max(level, prop[3]);
    end

    if level == 6 then
        ret = { {200,"attack",15,-1,}, {200,"magic",15,-1,}, {14,1,750,-1,}, {425,26,1,-1,}, {500,1,1,-1,} };
    elseif level == 5 then
        ret = { {200,"attack",12,-1,}, {200,"magic",12,-1,}, {14,1,600,-1,}, {425,26,1,-1,}, {500,1,1,-1,} };
    elseif level == 4 then
        ret = { {200,"attack",10,-1,}, {200,"magic",10,-1,}, {14,1,500,-1,}, {425,26,1,-1,}, {500,1,1,-1,} };
    elseif level == 3 then
        ret = { {200,"attack",8,-1,}, {200,"magic",8,-1,}, {14,1,400,-1,}, {425,26,1,-1,}, {500,1,1,-1,} };
    else
        ret = { {200,"attack",6,-1,}, {200,"magic",6,-1,}, {14,1,300,-1,}, {425,26,1,-1,}, {500,1,1,-1,} };
    end

    return ret;
end